You can construct support towers that extend the range of units in their area of effect. ![]() You can build bomb towers to give you bombs that can work on land or water. All units can be developed into beefier units, but also include a feature called 'Dig In' - this allows you to opt out of 360 degree attack capabilities for a cone of attack, but with greater range. There are bonuses to blow up on the map, including secrets. Some of the cool features in this game are that there are more than one route that the enemy travels to get to you, forcing you to focus on choke points first and develop out from there. You fend off attack waves from ground, air, and water. If you like tower defense games, this one has some novel features in it. I'm almost as pissed about this as I was about LA Noire (see my review of that steaming pile of code-shaped donkey shit). You must just be too fucking lazy to give a shit. The original game had none of these problems, so I know you know how to make a thing. It has taken me at least ten minutes to write this review. I played this game for literally one minute. I go to click "upgrade" on a turret, and instead my turret gets "sold." Nope. You just have to learn exactly where to click, and after ten minutes it's second nature.īut wait. I've played games with this problem before. Except: The menus and the game interface itself don't register a click unless you click in EXACTLY the right place. Well, no I can't, because the top bit of the interface is actually cut off by the menu bar. ![]() Srsly? Didn't we solve that problem 12 years ago? Okay fine. The "Fullscreen" game window still has a fucking windows border all the way around it.
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